sogetsu kazama

Comes out real slow, but recovers pretty quick. Not many active frames, but good range and damage. Enja is an video game character in the Samurai Shodown series. It is very bad for you on whiff, can be hopped over, and any jump attack on you leads to a free deep hit. History Samurai Shodown 2 Categories: It doesn’t do much damage, but it comes out almost instantly and has a ton of active frames.

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Same as 5A, without the cancel window. C for jumpins instead.

Samurai Shodown V Special/Sogetsu Kazama – Mizuumi Wiki

He’s also pretty bad at forcing damage. Sogetsu’s only comboable normal, going into either A or CD. Damage is nice, recovers faster than 5B on whiff, lets you cancel into or deflect on block. Saya is an video game character in the Samurai Shodown series.


An incredibly slow looking jump kick. Navigation menu Personal tools Log in. His bubbles and spouts let him control space in unique ways. Good active frames, almost no hitstop, making it a good reset and anti-throw jumpin.

Sogetsu Kazama (Samurai Shodown)

The animation for this is VERY slow, so you need a knockdown, be at maximum distance, or to have the opponent do something very carelessly slow in order to get it out. Sogetsu is an member of the ,azama ninja clan, along with his brother Kazauki. It comes out slow. It is very bad for you on whiff, can be hopped over, and any jump attack on you leads to a free deep hit.

This is an sogtesu move. She is a young, green-haired girl dressed in a tiger-stripe dress who fights with a boomerang and a monkey or at least chimpanzee that assists her. Usage implies agreement with terms, m.

Not useful for much, especially since it pushes you out of tick throw range. Teleports right behind them.

One use for it, since it sogtsu recoil cancel on block, is to Option Select it. Yuga is a character in the Samurai Shodown series, and is kaazma main antagonist of the Samurai Shodown 64 iteration. Mizuumi Getting Started Community Roadmap. This move is almost useless except as crossunder antiair. Very fast forward dash that ends with an upper body slash. Strength of the slash determines the range. It’s not very good for pushback or ticking thanks to it being -9 on block, but its hitbox really helps.


Samurai Shodown V Special/Sogetsu Kazama

Kyoshiro Senryo is a charcter in the Samurai Shodown video game series. If you hold the slash button, you can move the bubble around with the stick. Air to air slap. Measurement is the determination of the size or magnitude of something.

Due to its range it’s not even good as antiair. Seishiro Kuki is an fictional character in the Samurai Shodown series.

It advances you slightly and evades all throws. Above average range deflect that covers a wide arc. Avoid using this whenever possible.